Clear Guon Stone. Grants immunity to poison, fire, and electricity. Cold One of the following: Mutation. Alien Engine's sprite changes and the flame turns green, igniting enemies with green fire.
Strafe Gun. Continuously moving with Strafe Gun held gives the player a yellow glow, increasing movement speed. Gunknight Helmet. Gunknight Armor. Gunknight Greaves. Transforms the player into Cormorant. Abyssal Tentacle. Black Hole Gun. Kruller Glaive will try to hit every enemy in the room before returning, similar to the Boomerang.
Gun Soul. Vorpal Gun. Bullet Idol. After taking damage with Vorpal Gun held, the next Vorpal Gun shot is guaranteed to be a critical shot. Fossilized Gun. Phoenix shoots out rows of fire on the ground. Unicorn Horn. Luxin Cannon gets three crystal shots at the end of each magazine, and each crystal shot bursts into many more crystals.
Zombie Bullets. One of the following: Gunslinger's Ashes. Skull Spitter. Fortune's Favor. Mine Cutter. Dueling Pistol. Derringer fires bouncing Dueling Pistol shots. Monster Blood. Explosive Decoy. Hegemony Carbine. Galactic Medal of Valor. One of the following: Decoy. Omega Bullets. Muscle Relaxant. Hegemony Rifle. Laser Rifle. Winchester Rifle. Dungeon Eagle. The Kiln. One of the following: Chaos Ammolet.
Gold Ammolet. Lodestone Ammolet. Uranium Ammolet. Destroying small breakable objects vases, barrels, etc. Springheel Boots. Helix Bullets. Stuffed Star. While Stuffed Star is active, five Unicorn Horn beams are fired from the player in all directions.
Heck Blaster. Drum Clip. Homing Bullets. Stout Bullets. Double Vision. One of the following: Gilded Hydra. Old Goldie. Light Gun. Light Gun's ducks periodically send out two Scrambler shots perpendicular to itself as it travels. Blank Bullets.
Proton Backpack. One of the following: Zombie Bullets. Ghost Bullets. Flare Gun. Holey Grail. If damage is taken while Bottle is empty, it fills with a purple flame that deals damage to all enemies in the room upon use.
Orange Guon Stone. Ammo Synthesizer. Halves the charge time of Bow and adds a chance of firing an extra arrow, similar to the effect of Shadow Bullets. Pulse Cannon. One of the following: Heart Lunchbox. Heart Bottle. Heart Purse. Heart Locket. Trick Gun. Bloody Eye. Rolling Eye. Knife Shield. Activating Knife Shield while holding Fightsabre makes the spawned knives reflect bullets before getting destroyed. One of the following: Copper Ammolet.
Master of Unlocking. One of the following: Old Knight's Flask. Shotga Cola. Potion of Gun Friendship. Shotgun Coffee. Potion of Lead Skin.
Reloading will fire a glass bottle that will stun enemies it hits. While Potion of Gun Friendship is active, a copy of the player's current gun appears and automatically fires at nearby enemies. Tangler becomes round, turns enemies round instead of rectangular, and gains increased damage and reload time. Thompson Sub-Machinegun. One of the following: Bionic Leg.
Laser Sight. Thompson Sub-Machinegun fires lasers. Balloon Gun. Enables Air Shooter mode which fires Balloon Gun tornadoes when uncharged. One of the following: Mega Douser. Enables Bubble Lead mode which fires Bubble Blaster bubbles when uncharged. Enables Crash Bomber mode, which fires a Bullet Bore bullet at full charge. One of the following: Camera. Aged Bell. Enables Time Stopper mode, which fires a flash that stops time for a second and deals damage to all enemies on screen when fully charged.
Enables Atomic Fire mode which fires piercing fireballs when uncharged that set everything in their path on fire. Enables Metal Blade mode which fires Buzzkill shots when uncharged.
Enables Quick Boomerang mode which fires small boomerang shots that stun enemies when uncharged. Enables Leaf Shield mode, where uncharged shots fire leaves while charged shots fire regular charged Megahand shots.
Gunslinger's Ashes. One of the following: Ring of Ethereal Form. Table Tech Money. One of the following: Gilded Bullets. Coin Crown. Ring of Fire Resistance. Knight's Gun. Pea Shooter. Green Guon Stone. Backup Gun. Ice Breaker. Patriot shots are connected with electricity. Utility Belt. Grey Mauser. Lower Case r. Bracket Key. Demon Head. Yari Launcher. Oiled Cylinder. Cobalt Hammer. Hyper Light Blaster.
Heavy Boots. Stone Dome. Lament Configurum. Heart Lunchbox. Vulcan Cannon. One of the following: Heavy Boots. One of the following: Galactic Medal of Valor. One of the following: Sixth Chamber.
Yellow Chamber. One of the following: Blunderbuss. Table Tech Blanks. One of the following: Bumbullets. Table Tech Shotgun. Table Tech Heat. Table Tech Sight. One of the following: Liquid Valkyrie. Charm Horn. Banana splits into 5 new bananas instead of 3 upon impact, one of which will explode into 4 more bananas. Cloranthy Ring.
Flame Hand. Microtransaction Gun. Crisis Stone. Upon use, Melted Rock spawns a Betrayer's Shield shield on every corpse. Table Tech Rocket. Mega Douser. When Pig dies, Heroine's ammo is fully refilled and it temporarily switches to Hyper Beam mode, where uncharged shots deal 80 damage and charged shots deal damage.
One of the following: Cigarettes. Ancient Hero's Bandana. Trank Gun's fire rate is decreased, damage and reload time are increased, and its bullets will inflict slow and stun. Super Meat Gun. One of the following: Cold Significantly increases the size of the gun's shots, and increases the amount of damage they gain from Snowballets. Enables Ice Beam mode, which fires a projectile that instantly freezes an enemy when fully charged. Freeze Ray. Flash Ray. One of the following: Ice Cube. Mega Douser freezes enemies and leaves a trail of ice.
Two of the following: BSG. One of the following: Scope. Fat Bullets. One of the following: Blooper. Elephant Gun. Regular Shotgun. Void Shotgun. Zilla Shotgun. One of the following: Eyepatch. The Exotic. Ice Breaker fires single high-velocity shots instead of shotgun spreads, and slowly regenerates ammo over time.
Skull Spitter fires three skulls per shot, and skulls are linked like VertebraeK shots. Frost Giant. Quad Laser. Quad Laser shots fire four continuous lasers in a cross formation as they travel. Magazine Rack. Lower Case r becomes a capital letter R and transforms into a one shot rocket launcher. Shotgrub fires a wide spread of five bullets, which bounce back and split into waving bullets after hitting a wall, similar to the Shotgrub enemy 's attack. Using Decoy spawns a shadow clone of the player that mirrors their movements and fires towards the crosshair whenever the player fires.
High Kaliber. One of the following: Holey Grail. One of the following: Chaos Bullets. One of the following: Yellow Chamber. Occasionally fires an AKEY shot whenever the player fires a gun. Lil' Bomber's bombs become gold and spawn every time they hit an enemy.
Shadow Clone. One of the following: AU Gun. Ballistic Boots. Rad Gun. Increases Rad Gun's magazine size to 20, and decreases its reload speed, giving more time to hit the mark. Killing enemies with Moonscraper has a chance to send out three planets, which damage enemies and start orbiting the player if they fail to hit an enemy.
Laser Rifle becomes blue and gold, and fires 3 sets of 3 shots in a spread per trigger pull. Riddle of Lead. Lichy Trigger Finger. A fish pops out of the barrel and fires bullets. Composite Gun. One of the following: Full Metal Jacket. Laser Lotus. One of the following: Rolling Eye. Laser Lotus gains the appearance of a flower.
Shotgun Full of Love. Cat Bullet King Throne. One of the following: Bottle. Mass Shotgun. One of the following: Stout Bullets. Chamber Gun. One of the following: Master Round I. Each Master Round the player carries permanently unlocks the mode of its respective floor for Chamber Gun. One of the following: Chance Bullets. Gungeon Pepper. Flame Hand becomes green and creates pools of green fire. Glass Cannon. Glass Guon Stone.
Big Boy. Shield of the Maiden. Activating Jetpack fires a rocket in the direction of the crosshair. One of the following: Heavy Bullets. Napalm Strike. One of the following: Big Boy. One of the following: Angry Bullets. Table Tech Rage. Mutation's beam turns blue and creates electrified water.
One of the following: Ammo Belt. One of the following: Rattler. One of the following: Shadow Bullets. Planets fired by Mr. Firing three planets into Singularity's black hole causes it to explode and deal damage to all enemies in the room. One of the following: Ballot. Table Tech Stun. While holding either gun in a room with enemies, paper lanterns periodically spawn, which drift towards enemies and deal damage.
Plague Pistol. One of the following: Monster Blood. Gundromeda Strain. One of the following: RPG. One of the following: Old Knight's Helm. Old Knight's Shield. Wood Beam. One of the following: Wax Wings. One of the following: Unfinished Gun. Weird Egg. Pink Guon Stone. Enemies that damage the player become temporarily charmed. One of the following: Fortune's Favor.
Machine Pistol shots gain the effect of Angry Bullets and are connected with electricity. Triple Gun. Enables Plasma Beam mode, which fires a fire laser when uncharged and a large piercing fire projectile when charged. Ring of Miserly Protection. Trident fires a spread of three beams per shot, no longer benefits from rolling, has its magazine size increased to 8, and has its fire rate reduced greatly.
Old Knight's Flask. Dodge roll recovery time is reduced. One of the following: Box. Prototype Railgun. One of the following: Teleporter Prototype. Raiden Coil. Space Friend. Bloodied Scarf. Trashcannon becomes a recycling bin with higher damage and a larger magazine size, and no longer creates poison projectiles.
Red Guon Stone. Red Guon Stone's size is increased. Easy Reload Bullets. One of the following: Magnum. Rolling reloads six bullets. After Relodestone's effect ends, the bullets that were absorbed are shot out of the player dealing damage to enemies.
Resourceful Sack. Partially-Eaten Cheese. Rat Boots. Player becomes the Resourceful Rat. The two guns are combined to form Rubenstein's Monster. One of the following: Ruby Bracelet. Mimic Tooth Necklace. Angry Bullets.
Charming Rounds. Finished Gun. Book of Chest Anatomy. Significantly increases the radius of Gungeon Pepper's damaging aura, and Meatbun heals five hearts.
Flash Ray's shots gain unlimited piercing, a thicker beam, one bounce, and increased fire rate. Chest Teleporter. Serious Cannon. Alongside the standard cannonball, Serious Cannon fires a screaming man who chases enemies and explodes on contact.
A Demon Head orbits the player while they have one of the guns held. Reloading Knight's Gun places a shield, similar to Betrayer's Shield. One of the following: Rocket-Powered Bullets. One of the following: Face Melter. The first shot of every Siren magazine fires two fish. One of the following: Crutch. Compressed Air Tank. Compressed Air Tank's sharks will explode upon biting an enemy. Vorpal Bullets. When holding JK, the player regains ammo when walking over liquids. Cat Claw pierces enemies, attaching its explosive to every enemy hit.
Makes the guns' shots bounce. Molotov Launcher. One of the following: Hot Lead. Molotovs create green fire pools. Increases coolness by 2. One of the following: Bracket Key.
While Stuffed Star is active, the player continually fires maximum level Polaris shots in all directions. The Emperor. Firing once with either weapon rapidly fires its entire magazine. One of the following: Plague Pistol.
One of the following: Gas Mask. Hazmat Suit. Super Space Turtle. Magic Lamp. Magic Sweet. Magic Lamp gains triple shot. Sense of Direction. Two of the following: Heart Synthesizer. Armor Synthesizer. Creates a companion that orbits the player and blocks shots.
One of the following: Ser Junkan. Clown Mask. Baby Good Mimic. When reloading Teapot, a red aura appears around companions. Tear Jerker. Tear Jerker's tears turn red and inflict slow.
Teleporter Prototype. If Teleporter Prototype teleports the player to a room with enemies, all enemies in the room will be killed instantly. Grenade Launcher. Machine Fist. RPG now fires remote-controlled explosive fists, just like Machine Fist.
One of the following: Pig. One of the following: Luxin Cannon. Makeshift Cannon. T-Shirt Cannon. Science Cannon. The Predator. One of the following: Nail Gun. Really Special Lute. One of the following: Blue Guon Stone. White Guon Stone. When the player fires Tetrominator, each Guon Stone has a chance to shoot a Tetromino corresponding to the type of Guon Stone. The Judge. Shades's Revolver. Smiley's Revolver.
Triple Crossbow. Sticky Crossbow. Sticky Crossbow fires three bolts per shot and its magazine size increases from 5 to 6. Uses charges that can be used by all team members, refilling ammo and granting a crit chance boost. Grants charges after every teleport. Stimulants grant fire rate, damage, movement speed, and improved dashing recharge for all team members for a short period. Fires a quick short-range shotgun blast using custom Dragonsbreath incendiary ammunition, causing burning damage and slowing targets.
Has a chance to fire a second shot. Deploys an ammunition canister to be used by all team members. Starting item for Specialist classes Spawned at the crosshair location, as long as there are no obstructions The drone cannot hit enemies if it is too close to them. Spawns an allied spiderbot that seeks enemies and explodes. Gains one charge per double kill, and two charges for a triple kill. Gains one charge while teleporting. Starting item for Specialist classes Starts with a maximum of 3 charges; maximum number of charges increases with item power Rolls one of five possible bonuses along with the heal: Body Upgrade Random, selected from the same list as you get from a Body Upgrade chest or quest completion, but with halved power Dazed Slowed Movement Poisoned Acid Damage DoT Shields Restored shields healed to full with a temporary buff Regeneration??
Plants a remotely detonable explosive on the ground, can be detonated by clicking the explosive icon. Starting item for all classes Unlocked by beating all arenas once, excluding survival. Starting item for all classes Obtained after one person uses your referral code. Place a neutrino bomb on the ground, detonating after a couple of seconds, dealing extreme area damage. Recycle bonus: Consumes credits after the recycling credit increase, while giving an Unidentified Potion.
Does not gain charges from vial pickups, but does gain charges from shaker. Reference to the movie "Idiocracy". Instantly regenerates a fixed amount of team members health. Last charge heals double.
Gains charges via vial pickups but is destroyed at zero charges. Fires out a flame trail, burning enemies. Damage is based on current weapon heat and removes some heat when using. Snaps upon an enemy walking above, inflicting high damage, slowing, and bleeding in a small radius. Can be triggered 3 times before being destroyed.
Automatically places traps at max stacks. Weapon hits have a chance to unleash a custom hyper blade at high speed. Causes bleeding and bounces many times. This item comes with a high risk factor, as the speed and number of ricochets make self-damage relatively common. Fires two bursts of penetrating flechette rounds, causing direct damage and bleeding.
Increases weapon heat when used. Increases damage of the currently equipped weapon and allows the installation of one of many varied attachments. Grants a choice of 3. Increased item power grants a small chance of getting a free use, and increased chances for a rare attachment.
Can be problematic if you don't have healing. Can be triggered manually. Plants a remotely detonatable explosive on the ground which can be detonated by clicking the explosive icon.
Once placed, click on it directly to detonate. In co-op you can detonate your partner's C4. Summoned turrets have permanent health loss effect, can randomly spawn as Elite versions higher item power increases the chance. Spawns a mind-controlled Champion, who annihilates nearby targets. The Champion can only be targeted by enemies when reloading.
Summoned Champions have permanent health loss effect, can randomly spawn as elite versions with either shields or plating higher item power increases the chance. Like normal enemies, movement speed and reaction speed scales with Terror Level. While active, all shots lock onto the nearest enemy with reduced recoil and increased fire rate. Kills whilst it's active grant a permanent accuracy increase. Greatly decreases dash cooldown and strongly improves movement accuracy for the duration.
Dashing grants a short damage buff. Severely increases firing slowdown while active; cannot be countered by the Mael artifact. Can be upgraded for a chance to not consume the kit. Extra chance is negatively affected by luck. Reduces recoil, deviation, heat generation, reload and ejection times of the currently held weapon.
Also fully heals the player after use. Higher item power increases max health gain per kill. When used, it grants one of the five powerups, but disables its passive effect when used or when on cooldown. Hitting enemies and all fired bullets grants lifeblood charges which can be consumed to heal all team members - cooldown based on charges used.
Instantly reloads the current non-empty magazine and grants a temporary buff that increases firerate and removes movement inaccuracy. Does not pull ammo from the weapon's ammo pool. Resets heat of weapon on use. While the description states that you "stealthily fire" if used in stealth you will become visible. High drop chance from bosses. Drop chance will decrease for following bosses every time one is dropped by a boss.
Can also be obtained from mystery chests and the Mystery Bonus from the Prestige Shop. Recycle bonus: increases time invincible when taking health damage, nonscaling.
Only obtained from alchemyst stations. Spawns a controlled drone, seeking targets near the current position with strong sustained damage. Summoned gliders have permanent health loss effect, can randomly spawn as Elite versions higher item power increases the chance. Summoned Gliders use a custom blue color scheme, to make them easier to tell apart from enemy Gliders.
Triggers a strong seismic explosion and grants brief invulnerability at the expense of health and shields. Charged by obtaining 50 eliminations, destroying the ring when fully charged grants a special reward from Zir. Accumulates bonus experience, can be redeemed by destroying the ring. Dying with the ring intact loses all. Slightly increases damage taken. Charged by obtaining experience, destroying the ring when fully charged grants a new item.
Taking health damage shatters the ring. Only dropped from enemies. Can be recycled when fully charged to gain both credits and the item. Obtainable via collecting 30 dog tags as a Raider. Can be found from using any option at a curse shrine. Summons have high health and damage output Luck increases chances for allied unit to be elite Elite mini tank fires annihilator rounds instead of HIG-S particles. Unleashes a mysterious drilling projectile that ignores armor, dealing up to 14 damage instances at extreme speed before vanishing.
Shoots homing projectile on demand, making chained attack. Cannot penetrate walls or objects; must have line-of-effect. Reference to the anime Gurren Lagann. If used on allies, grants the controlled unit hp regen while active. Using on mortar turrets will cause them to fire on your location, even without line of sight or while in stealth. Other turrets will behave properly attacking only enemies.
Reference to a famous DotA scandal about matchfixing. Unleashes a slowly moving devastating orbital beam, following the target reticle and dealing heavy area damage. Triggers a slowly moving beam, seeking a near target and dealing continuous damage, fired from a drone above.
Recycle bonus: retain movement speed bonus, nonscaling. Stacks 10 times. Shots have a chance to release the orb, stunning enemies and ricocheting. Picking up plating instantly resets the cooldown. Recycle bonus: increases projectile speed, nonscaling An Orb triggered on shots. Targets one enemy dealing damage over time and disorienting. Moves to a new target instantly when the first dies. Charges a strong immaterial beam which is released on weapon shots at charges - kills also add charges.
Tracks what shot you're on via a number on its icon and number next to the weapon crosshair Also increases special effects of projectiles, such as explosive radius for missiles and grenades Decreases heat by 5 upon triggering. Recycle bonus: increased duration for slowing effects on enemies, nonscaling Automatically triggers, guaranteed to hit. Increases weapon recoil by 5, same for all weapons.
Upon recycling floating text appears above the player "Who needs a map? Grants a health regeneration aura with strength based on the crystal wielder's proximity to enemies. Recycle bonus: increases max shield by , non-scaling. Passively increases Luck by Discharges a stunning lightning strike which also strips all shields of one close enemy - can obtain one or two charges on kills.
Only obtained from mystery chests. Affected by credit gain stat and recycling bonuses. Summoned drones have permanent health loss effect, can randomly spawn as Elite versions higher item power increases the chance Like normal enemies, movement speed and reaction speed scales with Terror Level.
Triggers multiple fast-moving satellite beams in proximity of a near target, dealing high damage over an area. Has a chance to reset cooldown upon use. Increases fire duration and grants a chance to unleash a fire wave on weapon shots, dealing damage and increasing heat. Identical to a Makeshift Firecannon shot Increases heat by 7 on use. Attacks cause splash damage around targets. Recycle bonus: increases shield regen Triggers whenever weapon-fired shots hit an enemy; causes all shots hit to have the effect for a short duration.
Resets recoil, heals for a portion of max health, and briefly grants firerate and recoil control on firing. Enemy Takedowns can trigger the airhorn granting a damage and critical strike chance bonus for a duration. Explosions follow the cursor, and can damage the player.
Reference to the movie Akira. Removes shields and grants increased firerate, health regeneration, and damage absorption. Recycle bonus: all shots will give hp to the player based on damage dealt. Activates upon weapon shots. During the duration, critical hits will grant charges which are used at the end of the duration. One laser is sent out for each charge, hitting and chaining between nearby enemies, even through objects.
Kills roll the dice and increase or decrease critical strike chance. If the maximum stack is reached, all curses are cleansed. Obtained by completing the Bloodthirsty Ring and recycling it.
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