Not looking for a xp farm, I already have that going with a zombie spawner I found. Trying to find the minimum distance from sea level. Than increase the highly by one or two and have the lowest point where the die as a hopper directed to a chest. Sorry I missed some info. For the mod to die it should be 25 blocks I believe. You can make the spawn part larger as well either spawning pads. I think 6x6 is the usual. With half slabs cover the whole pad. Screenshot of the Week. Submit your photo Hall of fame.
Featured on Meta. Now live: A fully responsive profile. Screenshot of Week 51 [Submissions Closed]. Linked 9. Magma blocks are also ineffective against witches as they drink fire resistance potions negating damage. Spiders can also be tricky as they may climb walls and cause issues. Wither roses can be used in a similar manner to magma blocks and sweet berries to kill mobs. Wither roses placed on top of soul sand allow items to sink into soul sand blocks and be picked up by hoppers directly below, avoiding having to use hopper minecarts to pick up items through full blocks.
Wither roses deal the same damage as magma blocks and sweet berries: 1 heart per second. Also applies the wither effect.
If you have a lava bucket , a lava grinder is often the simplest and most practical grinder, particularly for iron golems or mob farms that are not high up above the ground. While lava is good at dealing damage, it also tends to destroy items. The loss of items can be avoided by suspending the lava on a sign and pushing the mobs into it. When a mob dies, its items then fall below the lava and into the hopper. This type of grinder is often called a "lava blade.
Another variant is a pool of lava that the mob falls into, with the lava being suspended above a space that the drops fall into. Lava grinders are typically ineffective against baby zombies, because even if they fall through a pool of lava, they often survive, and they can fit in the one-block space under the lava being suspended by the signs. It is a good idea to put a fence between the hopper and your collection room a fence over a chest does not prevent the chest from opening.
Then, if a baby zombie happens to be waiting on the other side, you can easily kill it. A 3-tier lava grinder for killing iron golems and smaller mobs, although baby zombies can slip through. Instead of pushing mobs into the lava, it is also possible to douse them using a dispenser. During the short period of time in the lava, the mobs catch fire and are weakened until a player can easily kill them with one or two hits.
Projectiles that can be picked up again by the player after lodging in a block i. Such hits will cause the the mob to drop experience and player-kill loot as long as the player who launched the projectile is loaded somewhere in the world. In addition, the loot dropped is subject to the looting buff if the player holds a looting sword in the main hand at the time the kill occurs. Trident killers make use of these mechanics to produce a completely automatic method of killing mobs and making them drop experience and other player exclusive loot.
They work by throwing a trident into a mechanism that uses a piston to push the trident into mobs and a clock circuit to power the piston on and off. Trident killers provide a way to get large amounts of player-kill loot and experience from a farm without the need for repetitive clicking and travel between different kill locations.
Many Bedrock mob farms are much less productive than their Java counterparts due to differences in the spawning algorithms. Moreover, since Bedrock Edition does not have the sweep attack it can be difficult to kill large quantities of mobs manually with a sword. Players may therefore wish to enhance the effectiveness of their farms by limiting the distance mobs must travel before being killed, and by using the looting enchantment while still killing mobs automatically. Trident killers make this possible.
They allow for remote player kills in small, separated modules of a farm, and they allow the player to get the looting buff on those kills. On top of these beneifts, tridents in trident killers never despawn. Tridents decrease in durability only when they are thrown.
Because the trident is thrown only once, a trident killer can run indefinitely without needing to be supplemented with additional tridents. Because tridents cannot be crafted or found in chests, they must be obtained by hunting drowned or by building an aerial drowned farm.
Only one trident is needed for a trident killer, even one that is nearly worn-out. Using pistons , it is possible to push blocks into mobs so that they suffocate. In the shown example design, a piston pushes a mob underneath a sticky piston holding a block. The sticky piston extends at the same time to "smash" the mob and cause it to die from suffocation at 2 points per second.
The water used to push the mobs can also be used to wash the items to a hopper for item collection. This setup works only for tall mobs, but the same principle can be used for smaller mobs as well. The downside to this trap is the slow rates of kills, since each mob needs about 10 seconds of suffocation before it dies.
This problem can be fixed by having a row of pistons push together at once, suffocating multiple mobs in every smash. Another downside is the inability to handle spiders. You will need to find another way to sort out spiders, such as a cactus choke. Timing is important for this trap to work efficiently. For single mob smashes, a loop of at least 30 repeaters set at maximum are needed, giving 12 seconds per loop.
With this setup, turn on the loop for a little more than 10 seconds to ensure they die, and have the loop off for the rest, giving 10 second kills and 2 second load times. For a full row of 8 pistons, the load time is approximately 6 seconds, meaning the loop needs to have 40 repeaters giving a second loop.
Load time for a stream of 8 blocks long and 2 blocks wide, with pistons on both sides, is about 8 seconds. This amounts to at least 48 repeaters. These grinders are not as commonly used and may be somewhat unusual. They can still be useful in some situations, however. It is possible to kill mobs using mob cramming. When too many mobs are crammed in one place by default 24 , they start to take damage. This grinder deals 6 damage per second, quickly killing mobs such as skeletons and zombies after about 2 seconds of exposure.
Because this trap deals suffocation damage, it works with all mobs, including those which are immune to fire and lava , such as wither skeletons. This grinder deals 6 damage per second, quickly killing mobs such as skeletons and zombies after about 2 seconds of exposure. Because this trap deals suffocation damage, it works with all mobs, including those which are immune to fire and lava , such as wither skeletons.
A fall damage grinder consists of a mob farm where mobs are spawned and a platform where mobs fall to death. Different methods to can be used to make the mob farm and to push the mobs to fall from a lethal height, and also to retrieve the loot from the mobs.
Destiny 2. How tall should a mob grinder be in Minecraft? What is the max height a mob can survive? What height kills you in Minecraft?
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