There's a reason Conjuration moves upward so slowly: it's because a lot of the default Bethesda-made spells Summon Bound Dagger, for instance last 60 seconds each. Unless we cast the summon, cast dispel, cast the summon, cast dispel, etc. Tedious work to go back and forth like that.
Each time that dagger is cast, 3 points get added toward the Conjuration level-up of Doing the math, this means that somebody diligent enough to keep casting this spell will spend thirty-three real-time minutes I think I got my math right When this version is cast, have a look at the number of Conjuration points the game gives toward It's still 3 points per summon!
Still though, if you are like me, and want to see your character become a conjuring fool in no time, this is a good way to go. A lot of default Conjuration spells, lasting 60 seconds each from Bethesda, will have rather high magicka costs, not to mention some pretty dismal success ratings.
And let's remember my mage has been using Conjuration for several months now. The way to fix this is to use the Spellmaker again. Make a Summon Bonewalker spell which lasts maybe half as long. Matter of fact, I made a spell for my mage which summons this undead for 25 seconds instead of Time for some pwnage! This post has been edited by Renee : Oct 7 , AM.
Post 2. Interesting tips. I'll have to keep those in mind. The next time I create characters in Morrowind an Oblivion, I want to make them predominantly mages.
I've done so in Skyrim recently though. Post 3. Yes, that is true about Arena. That game throws so much enchanted stuff at us from loot, right? It takes more know-how though.
Googled "how to play a mage in morrowind" and read a lot of really interesting results. We can really get creative in this game with magic, and make all sorts of variations of magic-user. My mage is more of a flash 'n' fury type. She likes blowing stuff up! But it's possible to play somebody who is nothing like her, if you want to go for somebody who is more sly, or more saintly, or more Sep 1 , AM.
Post 4. Improving Destruction spells is important. At the beginning of the game, it's a good idea to buy Fireball and Frostbite as soon as possible. These spells are sold by the treehouse merchant in Seyda Neen, and they're pretty cheap. There is also Firebite, which can be bought in other locations.
Fireball is not as useful as Firebite and Frostbite. It does not do as much damage, but it can be tossed across a room, whereas the other two are touch spells. Firebite and Frostbite are really the main ones to focus on, imo. Both do 15 to 30 points each on touch. Which is actually quite a lot of damage, compared to a lot of early weapons.
Touch spells cost less magicka than ranged spells, by the way, so my mage has mostly touch spells in her book. Using Firebite and Frostbite in the early game, you can take down rats, nix hounds, mudcrabs, and other such weaklings, in one or two shots. Cliff racers usually take three blasts of either spell. Eventually, these two spells don't seem so great anymore, especially when going up against some stronger enemies.
But I am proud to announce that my level 9 mage just took down Godrod Hairy-Breeks, who is a level 12 Nord Barbarian with hp. Godrod lives in Ulummusa, or lived there, I should say. It's a good idea to keep Firebite and Frostbite though; these two spells remain useful, and don't use very much magicka. They are good up against weaker enemies. Some enemies get hurt more drastically by fire, others by cold. Anyway, each of these deal 20 to 25 points of damage, for 5 seconds, in three feet.
Think about that. Overall, this spell is doing anywhere from to points of damage. Spells which deal damage over time cost less magicka than those which wallop the enemy all at once. And "3 feet" means the spell will flash three feet around the spell-caster's hands, meaning we don't have to be so accurate with touching the enemy. Mages can't rely on Destruction all the time though. Godrod does a LOT of damage too, and very quickly, with his battleaxe. Cast First Barrier a shield spell, basically 2.
Summon a lesser bonewalker, which lasts 25 seconds. She then rushed up to Godrod, then made herself invisible, so Godrod attacked the bonewalker instead. While Godrod and the undead began dueling, Igodan then blasted Godrod who is a Nord. It took two tries. Godrod must have healed himself up at some point, but after two touches of her fire spell, I was happy to hear the guy croak.
Mages Guild high rank only. Sharn gra-Muzgob. Only offers services after the quest Unsanctioned Training , and only if you accept his deal. Buckmoth Legion Fort. Imperial Legion high rank only. Imperial Cult high rank only, Spellmaker. Synnolian Tunifus. They can be found in every city of Cyrodiil , except Kvatch.
Spell merchants typically sell a few other spells outside of his or her specialty school of magic. Elder Scrolls Explore. Elder Scrolls Online. Events Characters Factions Locations Concepts. Explore Wikis Community Central. Register Don't have an account? Spell Merchants Oblivion. Originally posted by KamisantaLolz :.
Last edited by Shiroi Ren ; 11 Mar, am. Would be really weird if it's OR indeed. I also did level up my character to level 20 through console but it didn't help too.
I think it is the only broken NPC in the game. Wiki says that he does train and sell from 6 to 12 and from 6pm to 10 pm. I can see training at this time. At other time i don't see training. So i think this is because of mod or just game bug. I hope i will evade problems because i don't want to start a new game. I asked about this problem here [tesreloaded.
And also thank you for your help! Maybe you need some rank in the Mage Guild.
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